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Showing posts from October, 2020

Recorder - Reverse Engineering Process 2

 This week I was able to finish most of my recorder. I solved all of my problems from last week, finished the bottom part of the recorder, and have most of the top done. I just have to finish the very top of my recorder where the reed fits into it. I am not sure why but the surface seems to be breaking up every time I split it. Other than that very top area I am happy with the way everything looks so far. Here are the 2D halves of the bottom and top that I then revolved: Here is the top in 3D, followed by the very top piece, you can see the surface break in the top left: Here is the bottom in 3D: Here is the reed, finally finished, after all of the last week's issues: Here are all the pieces put together, and compared to the real recorder: I just have to add the cutout close to the top, then it will be a perfect match. I'm looking forward to rendering the recorder and making it that translucent blue.

Recorder - Reverse Engineering Process 1

 This week I began taking measurements of my recorder and building it Rhino. I quickly realized even the pieces I thought would be easy to make were not. Apparently, I have never looked closely at a Recorder because I assumed all the holes were in a straight line and had the same diameter. The reed was a whole new problem because I can't find a way to make the curve solid. It haunted me last night... Here are some measurements I have been using so far: Here is the reed I thought would be an easy place to start... I am happy with what the shape would look like, but I can't make it solid. The middle, though also being a struggle at first has a much better result: I used split over and over again to get the cylinder to go through the layers of the recorder. At first, I was confusing the different faces with each other, but by the end the process was painless. I'm happy with how this middle piece looks so far. I am just missing this bottom double hole and indent. (See below.) I...

Reverse Engineering an Object: Selection

 For the next milestone project, we are reverse engineering an object then creating a render of it in Rhino. I have landed on three potential objects for this process. I tried to pick objects that I would be easily able to take apart and put back together as well as an object that would render well in Rhino. (I personally think the more reflective the better it looks most of the time). The first object I have selected is a drawing compass. I wanted to pick something art-related, and as a design student, I realized unless I want to take apart my computer there is not much to choose from. Luckily I do use drawing compasses on occasion. I like the shape and details of the compass and I think it would be challenging to make in Rhino. The main issue with this object is a lot of pieces are welded together so it would be difficult to measure some pieces. The second object I selected is a flashlight. This particular flashlight doesn't work very well so if I mess it up a bit more it isn...

2D Surface Design in Rhino

 This week I made a 2D design in Rhino using some photos of patterns I found around my house last week. I was inspired by a tile from Greece and a pillow from Ikea the most. I liked their organic designs and colour palettes. Here is a photo of both of them: Here is the photo of a tiled lego floor that I used as inspiration for the separates between each tile. Once in Rhino, I used ArrayCrv and ArrayPolar to make a radial design inside a square. I also used a new curved line tool, called InterpCrv, which made it easier to make organic shapes then previous line tools I have used. It is definitely one of my new favourite tools in Rhino. After I was done making the linework I used the tool Hatch to fill in the shapes with colour. It took a long time to find an efficient way to pick colours and keep consistency. I kept typing in the RGB code over and over again. I don't know if there is a better way to do that. Once I was done the colour of the individual tiles I copied it until it was ...